The slides of a short talk I gave at @appsfuel for web developers that want to try to create HTML5 games.
Interview with “Tiny Colossus”: game designer Ciro Continisio – DAG Pod 7
In this Design A Game podcast we interview game designer Ciro Continisio, known also for his successful Kickstarter for the UFHO2 game. We interviewed him in the context of the Global Game Jam 2013 in Rome, which he helped organize. he talks about how to organize a successful Kickstarter campaign, how to start designing games, what is the European indie game scene. Here is the podcast:
Andrea Ferlito– Global Game Jam 2013 Rome organizer – DAG Pod 6
In this episode of the Design A Game Podcast we interview Andrea Ferlito on the organization of a Global Game Jam event, in his case in Rome.
Actually we interviewed Andrea while the jam was running (I took part in it) . Here is the podcast:
Some of the links mentioned:
Breda University – International Game Architecture and Design
Applying for a job in videogames. Signed: Leonardo da Vinci
Dear Sirs,
I am hereby applying for all positions in your company.
For game narrative and scripting, you should check my theatrical pieces. Today you can also see theater pieces using my writings.
For programming, I actually used it extensively. Like for my machine for thinning gold, it can be programmed for any sequence of movements in a two dimensional space.
As general illustrator and for concept research, see my sketches for “Battle of Anghiari”.
On 2D/3D, I did some minor frescoes.
Note that among infinite other crucial discoveries, I invented the use of transparency layers for generating depth effects; I hereby present a version of my Mona Lisa adapted to the aesthetic criteria in use in videogames today.
I also did extensive architectural design of houses, castles, cannon resistant fortifications, so if you are going for a tower defense game, I’m the man.
I also did town map design – actually I was the first to do it applying consistently geometric methods, so in a sense I invented modern cartography. Also consider my bridge over bridge for the Golden Horn
For specific game illustration, you should check my work with Luca Pacioli on geometry. I gave him also some advice concerning his chess problems drawings, without great results.
As playtester, I contributed most solutions to Luca’s chess study.
Some malevolent people insinuate that I have some problems shipping in time, but I say that quality will be remembered long after delay has been forgotten.
Finally, if there is any other field of knowledge even remotely connected to your videogame design, I feel I can always give a hand: my knowledge may be slightly outdated but I catch up quickly. More on my works here.
Regards,
Leonardo da Vinci
Rock, paper, scissors as a game mechanic
If you play strategy war games, you will have met this mechanic: swordsmen beat pikemen, pikemen beat cavalry, cavalry beats swordsmen. This simple rule can make a game hard and interesting. To learn more:
– rock, paper scissors on Wikipedia
– a detailed presentation of Tactical Rock-Paper-Scissors
– how to win at it every time
State of audio in browser games – DAG Pod ep. 5
In this episode of the Design a Game Podcast we talk with Mark Boas of happyworm and jPlayer, a free audio player used extensively online. One library quoted is audiolib.js, and the game quoted is Olo.
Some jPlayer users:
And of course this very podcast uses it.
We discuss the use and evolution of audio in HTML5 browser games. Here is the podcast: