Game Development with Unity 2D – part 5: A grid of Roman centuriae

This is the fifth part of a voyage in Unity 2D development, where we document in video the design and development of a simple strategic game reproducing the Battle of the Teutoburg Forest; here we make a more general discussion of grids in games. If you missed them here are Part 0, Part 1, Part 2, Part 3, Part 4.

We’ll dedicate this episode to discussing grids, which are at the core of so many 2D (and 3D) strategy games.  Up to now our battle has been in continuous space, but it would be cool to have a grid so we can more easily create an AI with a strategy. [Read more…]

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