So now you are into cart life, Bandini?

A room in a motel

Arturo Bandini smuggled in his cat. Eating, sleeping, smoking – that’s his day. Occasionally, random attempts at getting something done.

Money problemsHumans are met, some bound is formed and immediately broken. Arthur recently changed his name, to confuse creditors. Now he’s called Andrus Poder, and pretends to be working at a newspaper stand.

Only friend, the cat

Here are John Fante’s works, and here is an interview with Cart Life author, Richard Hofmeier. The two inhabit the same hallucinated and deeply realistic world, just in a slightly different time and media.

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Character design with depth – DAG pod 9

Britma Design
In this episode 9 of our Design A Game podcast we interview Alberto Venditti of Britma Design, which is a company that provides psychological character design services. All the details in the podcast:

Britma Design on DAG pod 9

I interviewed Alberto while walking in a windy Rome in the context of the Codemotion conference; sorry for some wind background noise.

You can find Britma Design on Twitter here, and the podcast curator here.

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From HTML5’s limits to a different gamification

I’ve recently given a talk on “Html5 game and gamification from the trenches” at Codemotion. Here are the slides on Slideshare:

The core of my argument goes this way: HTML5 as a mobile platform effectively supports a very limited range of technical choices for animations and sounds. This can be frustrating, but it is not impossible to build games that are fun and gamified solutions that are effective using limited means.

HTML5 developers approaching game and gamification should become aware of the need of putting a considerable effort in storyboarding and mechanics design, in forms quite different from those required by web applications. I propose two different definitions of gamification, that IMHO should be kept as separate when discussing this topic.

This is my definition of Black Hat Gamification:

Black Hat Gamification
Definition. Adding points, badges, leaderboards & incentives to an existing application in order to increase addictiveness.

This is my definition proposal for White Hat Gamification:

White Hat Gamification
Proposal. Gamifying means creating an application that defines a meaningful narrative through game design elements and… it is not a game (though it should be fun).

To get more in depth about gamifications, see A Quick Buck by Copy and Paste and other writings by Sebastian Deterding to learn more about this. You can find me on twitter here.

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A simple HTML5 audio for games library

HTML5 audio

Here you find library and how with @pupunzi we created this “simple HTML5 audio for games library”: [Read more…]

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