Gamification that makes sense: 2013 updates

Recently I’ve seen several examples of smart gamified apps. I have argued elsewhere that there are two kinds of gamification, black and white hat, similarly to models of extrinsic and intrinsic motivation. But showing examples of effective gamification could be very effective in making the point. So here we go.

Gamify news: NarcoGuerra


From  GameTheNews we get NarcoGuerra, a strategic game where you fight the Mexican narco cartels. The game is simple and functions well. Not great fun, but instructive. A review on Pockettactics. (By the way, Pockettactics is a great game news site on strategy games for mobile.)

Gamify security: Dumb Ways to Die

Dumb Ways to DIE

John Mescall, the creative director of the game and promo campaign, said “The aim of this campaign is to engage an audience that really doesn’t want to hear any kind of safety message, and we think Dumb Ways To Die will”. This game is really well designed and fun. Look at this nice intro video:

Get the game here.

Gamify education: Open Relativity

OpenRelativity is an open-source toolkit to simulate effects of special relativity by varying the speed of light.” See the video here:

What is nice is that you can tinker with it in Unity3D. Get it here.

Gamify Creative Writing: Melt-a-Plot

Melt-a-PlotMelt-a-Plot is a call and response writing game for creating movie plots. In this case, I cannot give you the link to a working app, as it is a closed beta; but it will be public in September, and you can ask an invite here. And by the way, I am the developer of this app Sorriso

You can keep in contact with me on Twitter.

Social Share Toolbar

Speak Your Mind