Game Development with Unity 2D – Part 0

Before we start our tutorial, lets look at others. Here are Part 1, Part 2, Part 3, Part 4, Part 5.

Some cool Unity 2D (4.3+) tutorials

Unity now includes specific tools for building 2D games. This makes it an even more attractive environment where to begin game development. While the Unity fellows are trying hard to make things as easy as possible, the 2D tools are not entirely trivial to use – game development is intrinsically complex. [Read more…]

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10 different books game designers could read

I was recently made temporarily unhappy by reading 10 books every gamer should read from The Guardian.

Apart from the misleading title, the article is sort of ok in the sense that it presents books that have repeatedly inspired some game designers in creating games, and in this sense it is a historical reconstruction. But looking at literature is a unique opportunity for searching new roads and new ways to get inspired for your game design: so let’s not consider the little world of literature “for games”, but simply intense, inspiring literature! [Read more…]

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Why is Unity so popular for videogame development?

When I started studying the peculiar world of videogame development, I soon met the confusingly named Unity3D as the reference tool used by many practitioners of the black art of game creation. I (wrongly) classified it as a tool for those in realistic 3D games (a style many in Indie games today don’t particularly love – “We’re all effin’ tired of 3D”) telling myself “it must be a kind of Maya for games”. So I ignored it, as at the time the core of my interest was the game design dimension and not the development details, left to poorly paid slaves when needed (by which I mean myself, of course). [Read more…]

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