Unity Audio: Concepts and Plugins – DAG pod 15

Images from Krur's studio

In this short but dense episode of the Design a Game podcast, we talk with musician and developer Stefano Cecere @krur about audio in Unity. Listen carefully because if you are beginning to use audio in games here you can quickly get several hints. [Read more…]

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Game Development with Unity 2D – part 2: Javelins & Battle Cries

This is the second part of a voyage in Unity 2D development, where we document in video the design and development of a simple strategic game reproducing the Battle of the Teutoburg Forest. Here are Part 0, Part 1, Part 3, Part 4, Part 5. [Read more…]

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Game Development with Unity 2D – part 1: The Battle of the Teutoburg Forest

In this episode of our voyage in Unity 2D development, we create the first version of our Battle of the Teutoburg Forest.

Here are Part 0, Part 2, Part 3, Part 4, Part 5.

Teutoburg Battle

In this first video we see the basics of Unity 2D sprites and animations (as provided in Unity 4.3 and following), and a base class structure for a strategic game.  [Read more…]

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Developing Storyteller – DAG pod 14

Storyteller game siteIn this episode of the Design a Game podcast we are with Daniel Benmergui who is an independent videogame maker whom many are following in his progress on Storyteller:

Storyteller is a puzzle game where you build visual stories by placing characters and props into a comic-like sequence of frames.

The podcast:
Design a Game podcast: Storyteller

Storyteller site is here.

Ernesto the RPG

Daniel’s RPG game on Kongregate Daniel talks about: Ernesto the RPG.

Works and authors we quoted: Propp’s Morphology of the Folktale, Undestanding Comics, Chris Crawford.

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