A day in Vinci: presenting Genio

In this in depth interview by Mark Boas Alexander Neuwahl and Pietro Polsinelli present the ideas and times of Da Vinci as the context where they defined Genio, the videogame and project soon to be on Kickstarter. [Read more…]

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Game Development with Unity 2D – part 4: Oplites, Back to Basics!

This is the fourth part of a voyage in Unity 2D development, where we document in video the design and development of a simple strategic game reproducing the Battle of the Teutoburg Forest; here we take a quick detour. If you missed them here are Part 0, Part 1, Part 2, Part 3, Part 5. [Read more…]

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Game Development with Unity 2D – part 3: GUI, or No Text is an Island

This is the third part of a voyage in Unity 2D development, where we document in video the design and development of a simple strategic game reproducing the Battle of the Teutoburg Forest. Here are Part 1, Part 2, Part 4.

Video

In this part three we are going to have health bars, labels and winning conditions; here is the video (also directly on YouTube watch it in HD for a better experience): [Read more…]

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