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Pages:
- A course in game design
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- About Pietro Polsinelli – written by himself :-)
- Autography Dev downloads
- Football Voodoom – A Football Manager Game With a Story
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- Offshore Safety – Development Log
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- Platform Coops Project
- The workshop
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- Pietro Polsinelli (108)
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Recent Posts:
- Football Drama Is Live
- Football Drama: new trailer, inching closer to beta
- Designing More Charming Game Dialogues
- Why Humans Love Football?
- Football Drama: a playable version ready for Milan Games Week
- Football Drama: our first own game is coming!
- Museum Digital Transformation: Talk And Workshop Materials
- Getting Google Sheet Data Updates In Unity
- How to get “share on social” in Unity
- My Games Of The Year 2017
- Presenting A Board-game On Platform Cooperativism
- A playable showcase of applied games created by Open Lab
- All Mailings Done On Applied Games
- Talk “Applied and Persuasive: Playful Learning In Museums” (video with slides)
- Unity: Dense Auto Increment Your Build Number Across Scenes
- Several useful writings on writing for games
- A post on videogame writing tools and user interface techniques
- Character Trait Model: How Unhappy Is Unhappy
- Applied And Persuasive Applications For Museums
- A visualization of Liz England’s The Door Problem
- Learning With Games: Fail And Retry, Not Simulations
- A post on Gamasutra: In-between Spaces And Their Design
- Games loved in 2016
- A game for learning about cancer therapy: help us crowdfund it!
- Towards my book “Explaining With games”
- Is Unity WebGL loading? A simple loader
- Tips For The Pragmatic Unity Developer
- Games Need Depth: My Research on Football
- First Trailer for Football VooDoom: Will To Comeback
- (Mis)Understanding Applied Game Design: Vaccine!
- A Circular Range Control for Unity UI
- Untangling GameObject State in Unity
- Varieties of Game Applications
- A little Unity project to explore a math puzzle
- How To Teach Fractions Making It Fun?
- Creating Match 3 Games in Unity
- Post gameplay feelings: “This feels like a complete waste of time”
- Storytelling flow in videogames – DAG pod 23
- Simple Behaviour Trees for your game in Javascript and C#
- Indie Development: Have Full Versioned Backups at Zero Cost
- A podcast & sources for (romantic) game polish and feel – DAG pod 22
- Making a sport game in Unity: model & prototype
- Unity3d: Using A* and grids for entering a football field
- Games we loved in 2014 – DAG pod 21
- Beyond mechanics: games with depth – DAG pod 20
- Unity3d: Giving runtime prefab instances meaningful names
- Game Development with Unity 2D – part 6: Pixel Perfect
- Paper Game Jam entry: Autumn Sprint
- Urban life and happiness: People in Love
- Prototypes and practice vs. theory
- A note of the wild use of “if(object)” in Unity’s C# code
- A note on slimy static Unity3d gameObject instances
- Learning to design a learning game (how Tonzilla was born)
- Game Happens! If you work at it – DAG pod 19
- A very short note on Unity 2D and pixel characters
- Game Development with Unity 2D – part 5: A grid of Roman centuriae
- Fill my Kingdom with gold –DAG pod 18
- Cave Cave! Müesli videt: DAG pod 17
- Doomed to listen: Heartbit Interactive – DAG pod 16
- Introducing Genio: Play the Renaissance
- A day in Vinci: presenting Genio
- Game Development with Unity 2D – part 4: Oplites, Back to Basics!
- Game Development with Unity 2D – part 3: GUI, or No Text is an Island
- Unity Audio: Concepts and Plugins – DAG pod 15
- Game Development with Unity 2D – part 2: Javelins & Battle Cries
- Game Development with Unity 2D – part 1: The Battle of the Teutoburg Forest
- Developing Storyteller – DAG pod 14
- Game Development with Unity 2D – Part 0
- 10 different books game designers could read
- Why is Unity so popular for videogame development?
- A short note on using Object Oriented models in Unity
- A very basic Unity 2D tutorial in C#
- Goscurry: from sadism to poetry – DAG pod 13
- Curating Poetic Games
- Fermi estimates for your crowd funding
- Gates of Horizon, a space conquest game – DAG pod 12
- Gamification that makes sense: 2013 updates
- Tapsteroids… name reminds you something? Good times with UNAgames – DAG pod 11
- Hobby Game Dev – DAG pod 10
- Game worlds: Da Vinci and the Renaissance
- Videogames between oral and written culture
- Game worlds: the Romans
- So now you are into cart life, Bandini?
- Character design with depth – DAG pod 9
- From HTML5’s limits to a different gamification
- A simple HTML5 audio for games library
- Italy towards election day: Italian indies react pronto
- Humor in videogames
- Interview with Federico Fasce of Urustar – DAG Pod 8
- From HTML5 websites to HTML5 games
- Interview with “Tiny Colossus”: game designer Ciro Continisio – DAG Pod 7
- Andrea Ferlito– Global Game Jam 2013 Rome organizer – DAG Pod 6
- Applying for a job in videogames. Signed: Leonardo da Vinci
- Rock, paper, scissors as a game mechanic
- State of audio in browser games – DAG Pod ep. 5
- Dear Esther review does not go as planned – DAG Pod ep. 4
- Interview with Bologna’s Videoludic Archive – DAG Pod 3
- “Poetry does not have readers any more.” Sure?
- Videogames didn’t kill boardgames
- A JavaScript game prototype: The System