A course in game design

[DECORATE WITH ROMANS]

Here I collect the materials for my workshop on game design. I am available for game design teaching and consulting, just write me.

This is a workshop on game design: you will learn how to design videogames, from creating game design documents to drafting working prototypes. If you are searching for game design in the sense of making pictures for  for a game you are in the work place.

usages of game designGame design can used for creating great commercial games but also to several other fields: for persuasive design, user interface design, promotional games. See several presentations here.

The workshop is composed of several lessons, each treating a different theme.

Game design intro

Creating games.
Games and X
– Journalism.
– Political statements.
– Promo games.
The Door Problem.

The main coordinates

Games (both emerg and progr) give u models. We need models all the time.

Paideia / Paidia

Emergence / Progression

Self-referential / Referring

Exploration / Interaction

Strategy / Reflexes

Entertainment / Persuasion

Game design / Gamification [degenerate games]

Black / White

Intrinsic motivation: http://www.slideshare.net/dings/paideia-as-paidia-from-gamebased-learning-to-a-life-wellplayed

Mockup tools

  • writer cards, art of game design,
  • the little deck of game design

Exercise: a first mockup.

Materials

The lesson in a video. All the links here.

Narratives

Stories.
Brainstorming inspiration.

Exercise: the first game idea.

Full plot.
Characters.
Levels.
Game design document.

Materials

The lesson in a video. All the links here.

Game mechanics and balancing

Type of mechanics.

http://gamemechanicexplorer.com/

Keep it simple tricks.

Automated levels and level generators http://tinysubversions.com/spelunkyGen/

Strategy like tower defences by allowing to create factories let u work on the notions of compound growth

Exercise: define the mechanics.

Balancing.

Materials

The lesson in a video. All the links here.

 

Design the design

City builderConcept art.
Style.

How this re-enters the mechanics.

Animations


Resolutions.
Devices.

Materials

The lesson in a video. All the links here.

 

 

Technology and prototyping

Technological options.
Prototyping tools.
Start the prototype.

Materials

The lesson in a video. All the links here.

Pricing and tricks

 

Review of mockups and prototypes

Review.

Developing in Unity 2D

 

Developing in HTML5

 

TMP

A course in game design

 

  • Get the classifications from grosseto
  • Games are now for adults: this is one of the core conceptual distinctions (add game design / gamification by bogost) – do a post
  • Add “degenerate game” notion from tiedtiger
  • Game design as narrative architecture
  • Automated levels and level generators http://tinysubversions.com/spelunkyGen/

 

 

 

 

 

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