[DECORATE WITH ROMANS]
Here I collect the materials for my workshop on game design. I am available for game design teaching and consulting, just write me.
This is a workshop on game design: you will learn how to design videogames, from creating game design documents to drafting working prototypes. If you are searching for game design in the sense of making pictures for for a game you are in the work place.
Game design can used for creating great commercial games but also to several other fields: for persuasive design, user interface design, promotional games. See several presentations here.
The workshop is composed of several lessons, each treating a different theme.
Game design intro
Creating games.
Games and X
– Journalism.
– Political statements.
– Promo games.
The Door Problem.
The main coordinates
Games (both emerg and progr) give u models. We need models all the time.
Paideia / Paidia
Emergence / Progression
Self-referential / Referring
Exploration / Interaction
Strategy / Reflexes
Entertainment / Persuasion
Game design / Gamification [degenerate games]
Black / White
Intrinsic motivation: http://www.slideshare.net/dings/paideia-as-paidia-from-gamebased-learning-to-a-life-wellplayed
Mockup tools
- writer cards, art of game design,
- the little deck of game design
Exercise: a first mockup.
Materials
The lesson in a video. All the links here.
Narratives
Stories.
Brainstorming inspiration.
Exercise: the first game idea.
Full plot.
Characters.
Levels.
Game design document.
Materials
The lesson in a video. All the links here.
Game mechanics and balancing
Type of mechanics.
http://gamemechanicexplorer.com/
Keep it simple tricks.
Automated levels and level generators http://tinysubversions.com/spelunkyGen/
Strategy like tower defences by allowing to create factories let u work on the notions of compound growth
Exercise: define the mechanics.
Balancing.
Materials
The lesson in a video. All the links here.
Design the design
Concept art.
Style.
How this re-enters the mechanics.
Animations
Resolutions.
Devices.
Materials
The lesson in a video. All the links here.
Technology and prototyping
Technological options.
Prototyping tools.
Start the prototype.
Materials
The lesson in a video. All the links here.
Pricing and tricks
Review of mockups and prototypes
Review.
Developing in Unity 2D
Developing in HTML5
TMP
A course in game design
- Get the classifications from grosseto
- Games are now for adults: this is one of the core conceptual distinctions (add game design / gamification by bogost) – do a post
- Add “degenerate game” notion from tiedtiger
- Game design as narrative architecture
- Automated levels and level generators http://tinysubversions.com/spelunkyGen/