In this episode of the Design a Game podcast we had the fortune of interviewing Chris DeLeon of Hobby Game Dev, game creator extraordinaire and driving force of several community initiatives linked to game development. Given the multifaceted nature of Chris’ interests, this is a quite long podcast, but we promise that it is worth listening from start to end. Here is the podcast:
A correction from Chris: he refers to the guy who made Command & Conquer editing programs as “Andre Griffith”, Chris double checked and his name is “Andrew Griffin”.
And here follow some of the numerous references.
Hobby Game Dev site: http://www.hobbygamedev.com/
“Indeview” interview on projects and processes:
Interview on my technical choices, processes, and projects
Ms Vision By Proxy:
http://www.kongregate.com/games/giraffasaurus/ms-vision-by-proxy
Georgia Tech Experimental Game Lab:
http://egl.gatech.edu/
Cerny method:
http://www.slideshare.net/holtt/cerny-method
Ian Bogost, news, games:
http://game-o-matic.com/
http://www.bogost.com/books/newsgamesbook.shtml
http://indiegames.com/2012/03/ian_bogost_on_gamifying_the_ne.html
DeLeon Master’s Thesis for Georgia Tech, 2012: Arcade-style game design: postwar pinball and the golden age of coin-op videogames (PDF)
http://chrisdeleon.com/gatech/
http://www.justcause.com/
Believers Bedlam:
http://www.newgrounds.com/portal/view/615965
Scratch (MIT):
http://scratch.mit.edu/
Seth Godin:
http://www.sethgodin.com/sg/