Hobby Game Dev – DAG pod 10

Hobby Game Dev site layers
In this episode of the Design a Game podcast we had the fortune of interviewing Chris DeLeon of Hobby Game Dev, game creator extraordinaire and driving force of several community initiatives linked to game development. Given the multifaceted nature of Chris’ interests, this is a quite long podcast, but we promise that it is worth listening from start to end. Here is the podcast:

Hobby Game Dev interview

A correction from Chris: he refers to the guy who made Command & Conquer editing programs as “Andre Griffith”, Chris double checked and his name is “Andrew Griffin”.

And here follow some of the numerous references.

Hobby Game Dev site: http://www.hobbygamedev.com/

“Indeview” interview on projects and processes:
Interview on my technical choices, processes, and projects

ms vision by proxy

Ms Vision By Proxy:

Georgia Tech Experimental Game Lab:

Cerny method:

Ian BogostIan Bogost, news, games:


Early PinballDeLeon Master’s Thesis for Georgia Tech, 2012: Arcade-style game design: postwar pinball and the golden age of coin-op videogames (PDF)





Tomb Raider Geocaches – Küstenwald




Believers Bedlam
Believers Bedlam:


Scratch MIT
Scratch (MIT):


DeLeon’s Unity3D basic tutorial



Bubble Bobble


playing spaceteam


Seth Godin
Seth Godin:



Social Share Toolbar

Prototype a game in 48 hours: 7 easy tricks

A video from 2009 by Kyle Gabler which is still inspirational:

This may come particularly handy if you ever participate in a Global Game Jam.

Social Share Toolbar