the game design experience

How to get “share on social” in Unity

I'm writing this post because a reference solution for how to create a Unity button that allows to "share on social" text and images, opening the default "pick a social" screen on mobile apps does not seem to be sufficiently indexed, so my colleague … [Read more]

My Games Of The Year 2017

GOTY 2017

With Daniele Giardini we wrote our GOTY lists here. They are almost totally disjoint! :D … [Read more]

Presenting A Board-game On Platform Cooperativism

000306

I've posted on Gamasutra the full story of creating Coops & Dragons, a board game on platform cooperativism which is free and available on Github. I also published a "how to play "video: … [Read more]

A playable showcase of applied games created by Open Lab

Open Lab Games

We just created a web page which lists the main applied games we created in the last four years. These are all playable, either as direct link in the page or by requesting a link, for games unreleased or still in private beta. We learned about … [Read more]

All Mailings Done On Applied Games

Here are all mailings done on applied games, in case you missed some. And here you can subscribe. :-) … [Read more]

Talk “Applied and Persuasive: Playful Learning In Museums” (video with slides)

Applied and persuasive games

Here is the talk I gave at the Museum Digital Transformation conference in March, 2017:     … [Read more]

Unity: Dense Auto Increment Your Build Number Across Scenes

offshoresafety

I was looking for a way to have a build number in Unity so that: I want a "build" number to be dense, at least as dense as commits it should auto increment on run it should auto increment from whatever scene you are launching your game it … [Read more]

Several useful writings on writing for games

What makes a narrative?

I just posted on Gamasutra a curated list of recent and less recent posts / videos on writing for games - here :-) … [Read more]

A post on videogame writing tools and user interface techniques

Football Voodoom dialogues in Outspoken

I just published a post on Gamasutra Videogame Dialogues: Writing Tools And Design Ideas, written with the voltairesque Daniele Giardini. We write about our current experiments with writing tools and dialogue user interface design. Hope you'll find … [Read more]

Character Trait Model: How Unhappy Is Unhappy

President Character

Modelling character traits can be tricky: an example problem has been presented by Jon Ingold in this GDC talk. I discuss the problem below and present a sample model that solves it. I provide an implementation in a C# class. For character trait … [Read more]