the game design experience

Getting Google Sheet Data Updates In Unity

Google sheet sample data

Separating data from Unity code is one of the main ways to keep your project maintainable and resistant to change. Anyone who has experience in game development knows how quick iteration in a constantly changing universe is a necessary part of the … [Read more]

How to get “share on social” in Unity

I'm writing this post because a reference solution for how to create a Unity button that allows to "share on social" text and images, opening the default "pick a social" screen on mobile apps does not seem to be sufficiently indexed, so my colleague … [Read more]

My Games Of The Year 2017

GOTY 2017

With Daniele Giardini we wrote our GOTY lists here. They are almost totally disjoint! :D … [Read more]

Presenting A Board-game On Platform Cooperativism


I've posted on Gamasutra the full story of creating Coops & Dragons, a board game on platform cooperativism which is free and available on Github. I also published a "how to play "video: … [Read more]

A playable showcase of applied games created by Open Lab

Open Lab Games

We just created a web page which lists the main applied games we created in the last four years. These are all playable, either as direct link in the page or by requesting a link, for games unreleased or still in private beta. We learned about … [Read more]

All Mailings Done On Applied Games

Here are all mailings done on applied games, in case you missed some. And here you can subscribe. :-) … [Read more]

Talk “Applied and Persuasive: Playful Learning In Museums” (video with slides)

Applied and persuasive games

Here is the talk I gave at the Museum Digital Transformation conference in March, 2017:     … [Read more]

Unity: Dense Auto Increment Your Build Number Across Scenes


I was looking for a way to have a build number in Unity so that: I want a "build" number to be dense, at least as dense as commits it should auto increment on run it should auto increment from whatever scene you are launching your game it … [Read more]

Several useful writings on writing for games

What makes a narrative?

I just posted on Gamasutra a curated list of recent and less recent posts / videos on writing for games - here :-) … [Read more]

A post on videogame writing tools and user interface techniques

Football Voodoom dialogues in Outspoken

I just published a post on Gamasutra Videogame Dialogues: Writing Tools And Design Ideas, written with the voltairesque Daniele Giardini. We write about our current experiments with writing tools and dialogue user interface design. Hope you'll find … [Read more]