Museum Digital Transformation: Talk And Workshop Materials

Museums are research institutions that often have a multi dimensional mission: research, preserve, teach, communicate. Digital tools can sometimes help in maintaining this mission: how and when has been the topic of the conference and set of workshops Museum Digital Transformation held in Florence on the 12th and 13th of April 2018.

I both had a talk (together with Alice Filipponi) and taught a workshop. Here you find links to all the slides and supporting materials I used.

Talk: Museums And Learning

Slides of the talk Museums and Learning – an open dialogue through digital transformation:

Here are two videos presented during the talk:

Workshop: Designing An Applied Game For Your Museum

Workshop exercise booklet

Slides of the workshop:

And here is a public link to a folder with supporting materials.

Thanks!

I hope this material can be helpful. I wish to thank Alice Filipponi, Francesco Pallanti, Pino Panzarella and Matteo Bicocchi without whom these projects and events would not have been possible.

As a way to keep in contact I publish every month or two a newsletter with new research on applied games. You can subscribe here. :-)

 

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Presenting A Board-game On Platform Cooperativism

I’ve posted on Gamasutra the full story of creating Coops & Dragons, a board game on platform cooperativism which is free and available on Github.

I also published a “how to play “video:

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Talk “Applied and Persuasive: Playful Learning In Museums” (video with slides)

Here is the talk I gave at the Museum Digital Transformation conference in March, 2017:

 

 

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A post on Gamasutra: In-between Spaces And Their Design

I wrote a longish post on Gamasutra which they were so kind to feature on focusing attention on designing in-between spaces in games. See it here.

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A little Unity project to explore a math puzzle

This math puzzle was proposed on The Guardian:

puzle

How to fill up the slots with the numbers from 1 to 9 and make the result 66? I proposed it to my kids, who are actually still too young to appreciate the algebraic solution. So I created a simple “brute force” explorer of the problem – here – and used to explore the possible solutions.

Brute force problem resolution

Here is the complete Unity project. Play with it!

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How To Teach Fractions Making It Fun?

In my frequent survey of games and research concerning learning through games, I’ve stumbled upon this cute post: Teacher Uses LEGOs To Explain Math To Schoolchildren, which actually is extracted from Using LEGO to Build Math Concepts. [Read more…]

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