Applied And Persuasive Applications For Museums

I recently gave a workshop and talk at the Museum Digital Transformation conference.Thank you for all who came, it was great fun. [Read more…]

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A game for learning about cancer therapy: help us crowdfund it!

 

I have been recently working in defining a new applied game with the association Noi Per Voi, called Feel Better: the game will support kids and young adults in cancer therapy at the kids hospital Meyer in Florence.

It will be a tool used by the kids to learn more about their context and how to deal with it; it will be co-designed by medical therapy specialists and also by the kids themselves.

There is an open crowdfunding campaign for this tool here:

https://www.eppela.com/en/projects/10856-feel-better

The campaign goal is 20.000 Euro, but it will reach its basic goal at 10.000 Euro funding (we are not far) as then the pledges will be doubled by a local foundation (Fondazione Cassa di Risparmio di Firenze). Going beyond the basic goal will allow us building an application that could be used in a wider spectrum of situations.

Any help in pledging and / or sharing the news about our initiative would be great.

Thank you,

Pietro Polsinelli

Italian version

Recentemente ho lavorato al design di un nuovo gioco applicato con l’associazione Noi Per Voi: il gioco si chiama Feel Better ed è per bambini e giovani adulti malati di cancro in terapia presso l’ospedale Meyer di Firenze.

Sarà uno strumento utilizzato dai bambini per apprendere sul loro contesto e come gestirlo; sarà disegnato collaborativamente da medici, psicologi e dai bambini stessi.E’ ora attiva una campagna di crowdfunding per questo strumento:

https://www.eppela.com/it/projects/10856-feel-better

L’obiettivo della campagna è di 20.000 Euro, ma l’obiettivo sarà raggiunto a 10.000 Euro dato che l’importo sarà raddoppiato dalla Fondazione Cassa di Risparmio di Firenze.

Andare oltre l’obiettivo base ci permetterà di costruire una applicazione che possa essere usata in uno spettro più ampio di situazioni.

Dateci un aiuto economico e / o nel condividere la campagna! Grazie.

Pietro Polsinelli

 

 

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Varieties of Game Applications

Can you use the pervasive media “videogame”  and this field’s design techniques for communicating effectively with people? Can games be used for what you have in mind? How can a field specialist work effectively with a game development team to communicate know how more effectively? [Read more…]

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How To Teach Fractions Making It Fun?

In my frequent survey of games and research concerning learning through games, I’ve stumbled upon this cute post: Teacher Uses LEGOs To Explain Math To Schoolchildren, which actually is extracted from Using LEGO to Build Math Concepts. [Read more…]

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Italy towards election day: Italian indies react pronto

Election game

As Italy is getting close to an uncertain election day in troubled times, Italian indie game scene – which is quickly getting more and more lively – releases a series of short games on the theme. The games can all be found here, but be warned: both introduction and contents are only in Italian.

The game we review below is an exception both because it has an English presentation page and because it attempts to go beyond political mockery (which, don’t get me wrong, is already a non trivial task for a game released for a jam).

The Wrong Lizard

The Wrong Lizard game by Urustar  allows a very short gameplay, still the current indecision of Italian voters and the uncertainties of an arrested-development society are very well represented – a non trivial task. Environment and gameplay are Pedercini styled, and there is a well integrated soundtrack. In its minimalism, I consider this a small gem.

The game is in Italian only, but it is presented in a site in English. An English version is coming soon.

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