
I've posted on Gamasutra the full story of creating Coops & Dragons, a board game on platform cooperativism which is free and available on Github. I also published a "how to play "video: … [Read more]
the game design experience
I've posted on Gamasutra the full story of creating Coops & Dragons, a board game on platform cooperativism which is free and available on Github. I also published a "how to play "video: … [Read more]
We just created a web page which lists the main applied games we created in the last four years. These are all playable, either as direct link in the page or by requesting a link, for games unreleased or still in private beta. We learned about … [Read more]
Here are all mailings done on applied games, in case you missed some. And here you can subscribe. :-) … [Read more]
Here is the talk I gave at the Museum Digital Transformation conference in March, 2017: … [Read more]
I was looking for a way to have a build number in Unity so that: I want a "build" number to be dense, at least as dense as commits it should auto increment on run it should auto increment from whatever scene you are launching your game it … [Read more]
I just posted on Gamasutra a curated list of recent and less recent posts / videos on writing for games - here :-) … [Read more]
I just published a post on Gamasutra Videogame Dialogues: Writing Tools And Design Ideas, written with the voltairesque Daniele Giardini. We write about our current experiments with writing tools and dialogue user interface design. Hope you'll find … [Read more]
Modelling character traits can be tricky: an example problem has been presented by Jon Ingold in this GDC talk. I discuss the problem below and present a sample model that solves it. I provide an implementation in a C# class. For character trait … [Read more]
I recently gave a workshop and talk at the Museum Digital Transformation conference.Thank you for all who came, it was great fun. … [Read more]
An attempt at visualizing Liz England's useful operational explanation of what a game designer does: The Door Problem. … [Read more]
Design A Game is a site on game design and development. It is curated by Pietro Polsinelli, who is a game designer and developer. See all his works here.
Here you find the site dedicated to Pietro's book on applied games: Explaining With Games.
Copyright © 2023 Pietro Polsinelli