the game design experience

A game for learning about cancer therapy: help us crowdfund it!

Feel better!

  I have been recently working in defining a new applied game with the association Noi Per Voi, called Feel Better: the game will support kids and young adults in cancer therapy at the kids hospital Meyer in Florence. It will be a tool … [Read more]

Towards my book “Explaining With games”

In this gallery some of the applied games I designed and developed.They will be covered in detail in my forthcoming book "Explaining With Games".

I am working on a book on applied games: "Explaining With Games". It will be a handbook, focused on the analysis of the applied games I have worked on in the last five years. For information about the projects I worked on, here is a page … [Read more]

Is Unity WebGL loading? A simple loader

Opera Loader

F = (When you publish your Unity application or prototype in WebGL a problem that your testers or players may have is that while the browser is loading the application, no progress bar appears and so they may be tempted to reload the page again and … [Read more]

Tips For The Pragmatic Unity Developer

Unity IDE

In the video below I've presented several productivity tips / hacks for the great Unity3d developer, that cultivates his / her essential qualities (impatience laziness hubris):   Sources & References The three most essential plugins … [Read more]

Games Need Depth: My Research on Football

Books on the fotball universe

I've just published a post on Gamasutra with some reflections and sources on creating depth in games via narrative research, and how I am trying to do that on Football Voodoom. … [Read more]

First Trailer for Football VooDoom: Will To Comeback

Football VooDoom - Teaser

A first trailer for an idea for a game on football that is taking shape both in design and in development - see the dedicated page for info and the trailer. … [Read more]

(Mis)Understanding Applied Game Design: Vaccine!

Wrond ideas in game design

Working with a no longer minuscule set of customers on applied games of a really wide spectrum of themes I've noticed in the early phases some misunderstanding that recur. In order to help both parties (game designers and field experts) to reach a … [Read more]

A Circular Range Control for Unity UI

Circular Control Setup

I needed a circular range control to be for a project using Unity UI, and there seemed not to be one built-in, I created one. I wanted it to work on both desktop and mobile (touch). In building it I found out that to make it usable it requires quite … [Read more]

Untangling GameObject State in Unity

State in Unity

In this short post and video I try to discuss and clarify a few points about GameObject state in Unity with respect to game, scene and "runtime" scope. It is a bit more complex than one may understand initially, so bear with me a little. When you … [Read more]

Varieties of Game Applications

Setting for Leonardos flights

Can you use the pervasive media "videogame"  and this field's design techniques for communicating effectively with people? Can games be used for what you have in mind? How can a field specialist work effectively with a game development team to … [Read more]