I've posted on Gamasutra the full story of creating Coops & Dragons, a board game on platform cooperativism which is free and available on Github. I also published a "how to play "video: … [Read more]
A playable showcase of applied games created by Open Lab
We just created a web page which lists the main applied games we created in the last four years. These are all playable, either as direct link in the page or by requesting a link, for games unreleased or still in private beta. We learned about … [Read more]
All Mailings Done On Applied Games
Here are all mailings done on applied games, in case you missed some. And here you can subscribe. :-) … [Read more]
Talk “Applied and Persuasive: Playful Learning In Museums” (video with slides)
Here is the talk I gave at the Museum Digital Transformation conference in March, 2017: … [Read more]
Unity: Dense Auto Increment Your Build Number Across Scenes
I was looking for a way to have a build number in Unity so that: I want a "build" number to be dense, at least as dense as commits it should auto increment on run it should auto increment from whatever scene you are launching your game it … [Read more]
Several useful writings on writing for games
I just posted on Gamasutra a curated list of recent and less recent posts / videos on writing for games - here :-) … [Read more]
A post on videogame writing tools and user interface techniques
I just published a post on Gamasutra Videogame Dialogues: Writing Tools And Design Ideas, written with the voltairesque Daniele Giardini. We write about our current experiments with writing tools and dialogue user interface design. Hope you'll find … [Read more]
Character Trait Model: How Unhappy Is Unhappy
Modelling character traits can be tricky: an example problem has been presented by Jon Ingold in this GDC talk. I discuss the problem below and present a sample model that solves it. I provide an implementation in a C# class. For character trait … [Read more]
Applied And Persuasive Applications For Museums
I recently gave a workshop and talk at the Museum Digital Transformation conference.Thank you for all who came, it was great fun. … [Read more]
A visualization of Liz England’s The Door Problem
An attempt at visualizing Liz England's useful operational explanation of what a game designer does: The Door Problem. … [Read more]