the game design experience

Learning With Games: Fail And Retry, Not Simulations

Fail and retry

A short post on Gamasutra on the topic of learning with games and fail-and-retry. … [Read more]

A post on Gamasutra: In-between Spaces And Their Design

The Decameron narrators

I wrote a longish post on Gamasutra which they were so kind to feature on focusing attention on designing in-between spaces in games. See it here. … [Read more]

Games loved in 2016

Firewatch

These are the games I recall playing for the first time in 2016 that I really liked. I often discussed them with Daniele Giardini, whose list also follows. The games are not in order of preference after the first two. We both give the first prize … [Read more]

A game for learning about cancer therapy: help us crowdfund it!

Feel better!

  I have been recently working in defining a new applied game with the association Noi Per Voi, called Feel Better: the game will support kids and young adults in cancer therapy at the kids hospital Meyer in Florence. It will be a tool … [Read more]

Towards my book “Explaining With games”

In this gallery some of the applied games I designed and developed.They will be covered in detail in my forthcoming book "Explaining With Games".

I am working on a book on applied games: "Explaining With Games". It will be a handbook, focused on the analysis of the applied games I have worked on in the last five years. For information about the projects I worked on, here is a page … [Read more]

Is Unity WebGL loading? A simple loader

Opera Loader

F = (When you publish your Unity application or prototype in WebGL a problem that your testers or players may have is that while the browser is loading the application, no progress bar appears and so they may be tempted to reload the page again and … [Read more]

Tips For The Pragmatic Unity Developer

Unity IDE

In the video below I've presented several productivity tips / hacks for the great Unity3d developer, that cultivates his / her essential qualities (impatience laziness hubris):   Sources & References The three most essential plugins … [Read more]

Games Need Depth: My Research on Football

Books on the fotball universe

I've just published a post on Gamasutra with some reflections and sources on creating depth in games via narrative research, and how I am trying to do that on Football Voodoom. … [Read more]

First Trailer for Football VooDoom: Will To Comeback

Football VooDoom - Teaser

A first trailer for an idea for a game on football that is taking shape both in design and in development - see the dedicated page for info and the trailer. … [Read more]

(Mis)Understanding Applied Game Design: Vaccine!

Wrond ideas in game design

Working with a no longer minuscule set of customers on applied games of a really wide spectrum of themes I've noticed in the early phases some misunderstanding that recur. In order to help both parties (game designers and field experts) to reach a … [Read more]