Game Development with Unity 2D – part 1: The Battle of the Teutoburg Forest

In this episode of our voyage in Unity 2D development, we create the first version of our Battle of the Teutoburg Forest.

Here are Part 0, Part 2, Part 3, Part 4, Part 5.

Teutoburg Battle

In this first video we see the basics of Unity 2D sprites and animations (as provided in Unity 4.3 and following), and a base class structure for a strategic game.  This is not a tutorial, as the latter assumes an expert Unity developer talking: I consider this just a shared experiment, and it would be great to get feedback (on Twitter I’m @ppolsinelli).

Here is the video (but its probably better to see it in HD and fullscreen here):

Previous episode (only notes, no video) here.

Download & sources

Unity project

Complete project download: https://drive.google.com/file/d/0B3QdVbIN8dohcG1tYlpBdlZzTFU/edit?usp=sharing

Class (“scripts”) sources on GitHub: https://github.com/ppolsinelli/BattleTeutoburgForest

Tools used

Pyxel Edit

Get Unity, Pyxel Edit.

Here are Part 0, Part 2, Part 3, Part 4, Part 5.

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  1. […] Battle of the Teutoburg Forest; here we take a quick detour. If you missed them here are Part 0, Part 1, Part 2, Part […]

  2. […] are Part 0, Part 1, Part 2, Part 3, Part […]

  3. […] here we make a more general discussion of grids in games. If you missed them here are Part 0, Part 1, Part 2, Part 3, Part […]

  4. […] are continuing our voyage in Unity 2D development; previous trips: Part 0, Part 1, Part 2, Part 3, Part 4, Part […]

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