Character design with depth – DAG pod 9

Britma Design
In this episode 9 of our Design A Game podcast we interview Alberto Venditti of Britma Design, which is a company that provides psychological character design services. All the details in the podcast:

Britma Design on DAG pod 9

I interviewed Alberto while walking in a windy Rome in the context of the Codemotion conference; sorry for some wind background noise.

You can find Britma Design on Twitter here, and the podcast curator here.

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Interview with Federico Fasce of Urustar – DAG Pod 8

Urustar

In this Design a Game podcast we interviewed Federico Fasce, game designer at Urustar, a small video game factory based in Genova, Italy.

The audio quality of the podcast is not perfect, but it gets better after a while. It is also a quite long interview, but we touch several different topics. Here is the podcast:

Design A Game POD 8 Federico Fasce

 

Some of the links quoted:

The Urustar game Anheuristic done at Global Game Jam 2013.

 

 

 

 

 

On the Bosch art game.

 

 

 

 

 

 

http://www.visitproteus.com/wp-content/uploads/2012/01/Proteus-2013-01-04-96uPuB63525082-0002.png
The Proteus game.

For the various game design books that we quoted I’ve put together a public list on Amazon.

Premio Archimede is here: http://www.studiogiochi.com/en/p/premio-archimede.html

You can find Federico Fasce on Twitter here, and Pietro Polsinelli on Twitter here.

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Interview with “Tiny Colossus”: game designer Ciro Continisio – DAG Pod 7

ufho2 screenshot

In this Design A Game podcast we interview game designer Ciro Continisio, known also for his successful Kickstarter for the UFHO2 game. We interviewed him in the context of the Global Game Jam 2013 in Rome, which he helped organize. he talks about how to organize a successful Kickstarter campaign, how to start designing games, what is the European indie game scene. Here is the podcast:

Ciro Continisio DAG Pod 7

ufho2 screenshot

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Andrea Ferlito– Global Game Jam 2013 Rome organizer – DAG Pod 6

Andrea Ferlito and Ciro Continisio at #GGJ13

Andrea Ferlito and Ciro Continisio at #GGJ13

In this episode of the Design A Game Podcast we interview Andrea Ferlito on the organization of a Global Game Jam event, in his case in Rome.

Actually we interviewed Andrea while the jam was running (I took part in it) . Here is the podcast:

AndreaFerlito_GGJ2013

Some of the links mentioned:

Breda University – International Game Architecture and Design

CodeMotion

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State of audio in browser games – DAG Pod ep. 5

jPlayer siteIn this episode of the Design a Game Podcast we talk with Mark Boas of happyworm and jPlayer, a free audio player used extensively online. One library quoted is audiolib.js, and the game quoted is Olo.

Some jPlayer users:
jPlayer users
And of course this very podcast uses it.

We discuss the use and evolution of audio in HTML5 browser games. Here is the podcast:

Euro Gamer Podcast 5 with mark Boas on Browser Audio

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Dear Esther review does not go as planned – DAG Pod ep. 4

We reviewed the game Dear Esther in our podcast, with somehow unexpected results:

Design a Game Pod Dear Esther review

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Interview with Bologna’s Videoludic Archive – DAG Pod 3

In this issue of our Design a Game Podcast we interviewed Matteo Lollini and Andrea Dresseno, curators of Bologna’s Videoludic Archive (also on Facebook), the main public videogame collection in Italy.

Archivio Videoludico Interview

Some of the museums / archives /research centers quoted are linked below.

Rochester

Museum of Play (Rochester, New York)

Berlin

Computer Spiele Museum (Berlin)

Cologne

Cologne Game Lab (Cologne, Germany)

National Videogame Archive

National Videogame Archive (Nottingham, UK)

Archiviio Videoludico

Archivio Videoludico (Bologna, Italy)

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A trip in Cabrera’s cyphers – DAG Pod 2

Cabrera's CypherSomething that indie game designers are capable of doing is taking unlikely, dead games genres and giving them new life. Cabrera Brothers tried just this by releasing a new text (yes, text) adventure in a new format here:

http://www.cabrerabrothers.com/

We’ve briefly reviewed the game in our podcast here:

Cypher review

Cypher help

(Euro Gamer Podcast episode 2)

 

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Talking with Sebastian Deterding of “Persuasive Design” – DAG pod 1

Sebastian DeterdingThis is an interview with Sebastian Deterding of CodingConduct.cc. We ask Sebastian about how he became involved in usability and game design studies, and from there we go to persuasive design, Koster’s fun as learning theory, game grammars and more. [Read more…]

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Design a Game Podcast – first season ready

The Design a Game Podcast will now start publishing a series of podcast interviews mostly to non USA / Canadian game designer and producers. [Read more…]

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