Here we have a nice chat with the sinful Daniele Giardini about pixel perfect in 2D games, as a form of holy perfection.
We are continuing our voyage in Unity 2D development; previous trips: Part 0, Part 1, Part 2, Part 3, Part 4, Part 5.
We didn’t find a satisfactory definition of pixel perfect online, so this is Daniele’s: [Read more…]