Game Development with Unity 2D – part 6: Pixel Perfect

Here we have a nice chat with the sinful Daniele Giardini about pixel perfect in 2D games, as a form of holy perfection.

We are continuing our voyage in Unity 2D development; previous trips: Part 0, Part 1, Part 2, Part 3, Part 4, Part 5.

We didn’t find a satisfactory definition of pixel perfect online, so this is Daniele’s: [Read more…]

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