In this short but dense episode of the Design a Game podcast, we talk with musician and developer Stefano Cecere @krur about audio in Unity. Listen carefully because if you are beginning to use audio in games here you can quickly get several hints. Here is the podcast:
Unity Audio: concepts and plugins–DAG pod 15
Stefano also presented his ambitious plan for a Unity audio plugin called Sinfonico that will include audio synthetizing capabilities, fine grained audio component classification and support algorithmically generated soundtracks. He actually already created the GitHub bucket – so we’ll keep an eye on him and try to make him release first drafts as soon as possible. A first instance of the plugin will be used for the audio and musical experiences of the game Genio.
Here are some of the links mentioned in the podcast:
- FMOD audio engine, which is built-in Unity
- Fabrik by Tazman-Audio
- Papa Engine
- Audio Toolkit Unity plugin
- SoundManagerPro Unity plugin
- Master Audio Unity plugin
You can subscribe to the Design a Game podcast on iTunes, simply search for “Design a Game” in the podcast app.
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