
This is from “Engineering Emergence” by Joris Dormans, a free online PDF from one of the authors of Game Mechanics: Advanced Game Design – a should read for any learning game designer. … [Read more]
the game design experience

This is from “Engineering Emergence” by Joris Dormans, a free online PDF from one of the authors of Game Mechanics: Advanced Game Design – a should read for any learning game designer. … [Read more]

Something that indie game designers are capable of doing is taking unlikely, dead games genres and giving them new life. Cabrera Brothers tried just this by releasing a new text (yes, text) adventure in a new format … [Read more]

Werner Herzog as narrator in Grizzly Man: And what haunts me is that in all the faces of all the bears that Treadwell ever filmed I discovered no kinship, no understanding, no mercy. I see only the overwhelming indifference of nature.' … [Read more]

This is an interview with Sebastian Deterding of CodingConduct.cc. We ask Sebastian about how he became involved in usability and game design studies, and from there we go to persuasive design, Koster's fun as learning theory, game grammars and more. … [Read more]

A video from 2009 by Kyle Gabler which is still inspirational: This may come particularly handy if you ever participate in a Global Game Jam. … [Read more]

The Design a Game Podcast will now start publishing a series of podcast interviews mostly to non USA / Canadian game designer and producers. … [Read more]

This is the talk I've given about "Engagement by Design" at Better Software 2012: Engagement by Design from Pietro Polsinelli Relating to game design and mockupping, I hope this talk shows the conceptual density necessary in game design. … [Read more]
I’ve recently taken part in a preparatory meeting for a game design course, and my teacher / colleague Giovanni Mattioli was wondering about the relationship between narratives and game mechanics. Giovanni is an experienced and sharp comics / graphic … [Read more]
Design A Game is a site on game design and development. It is curated by Pietro Polsinelli, who is a game designer and developer. See all his works here.
Here you find the site dedicated to Pietro's book on applied games: Explaining With Games.


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