the game design experience

Interview with “Tiny Colossus”: game designer Ciro Continisio – DAG Pod 7

UFHO2 on Kickstarter

In this Design A Game podcast we interview game designer Ciro Continisio, known also for his successful Kickstarter for the UFHO2 game. We interviewed him in the context of the Global Game Jam 2013 in Rome, which he helped organize. he talks about … [Read more]

Andrea Ferlito– Global Game Jam 2013 Rome organizer – DAG Pod 6

Capture_189

In this episode of the Design A Game Podcast we interview Andrea Ferlito on the organization of a Global Game Jam event, in his case in Rome. Actually we interviewed Andrea while the jam was running (I took part in it) . Here is the … [Read more]

Applying for a job in videogames. Signed: Leonardo da Vinci

LeonardoFort4

Dear Sirs, I am hereby applying for all positions in your company. For game narrative and scripting, you should check my theatrical pieces. Today you can also see theater pieces using my writings. For programming, I actually used it … [Read more]

Rock, paper, scissors as a game mechanic

rock, paper, scissors strategy

If you play strategy war games, you will have met this mechanic: swordsmen beat pikemen, pikemen beat cavalry, cavalry beats swordsmen. This simple rule can make a game hard and interesting.  To learn more: - rock, paper scissors on Wikipedia - … [Read more]

State of audio in browser games – DAG Pod ep. 5

eurogamerpodcast

In this episode of the Design a Game Podcast we talk with Mark Boas of happyworm and jPlayer, a free audio player used extensively online. One library quoted is audiolib.js, and the game quoted is Olo. Some jPlayer users: And of course this … [Read more]

Dear Esther review does not go as planned – DAG Pod ep. 4

eurogamerpodcast

We reviewed the game Dear Esther in our podcast, with somehow unexpected results: Design a Game Pod Dear Esther review … [Read more]

Interview with Bologna’s Videoludic Archive – DAG Pod 3

eurogamerpodcast

In this issue of our Design a Game Podcast we interviewed Matteo Lollini and Andrea Dresseno, curators of Bologna’s Videoludic Archive (also on Facebook), the main public videogame collection in Italy. Archivio Videoludico Interview Some of the … [Read more]

“Poetry does not have readers any more.” Sure?

Dear Esther beginning

Dear Esther: a game? A novel? An experience? My prayer for an adventure not centered on puzzles has been answered. The means, the form, is that of a videogame. The experience, is quite unique. … [Read more]

Videogames didn’t kill boardgames

6 board games

... we've found a place for radio in a world full of televisions It may be that videogames are a way to create more players, and then convert them… 6 Board Games That Video Gamers Should Play Also, from a game design point of view, "When you buy … [Read more]

A JavaScript game prototype: The System

Older projects

Here http://www.ticonblu.it/thesystem you can play a game Pino and myself developed in JavaScript + CSS3 for “modern” browsers i.e. HTML5. Works fine on the iPad, and its ideal when played by several human players. The game design is not mine, … [Read more]