the game design experience

Videogames between oral and written culture

Games as secondary orality

The 2013 GDC game design lecture above is called Talking to the Player – How Cultural Currents Shape and Level Design, and its by Mathias Worch. Its interesting core point is looking at videogames as a form of secondary orality. The talk goes in … [Read more]

Game worlds: the Romans

Romans and videogames

Making games set in the Roman republic and empire is one of my obsessions. As I’m convinced that many people will enjoy getting to know more about this empire history and culture that shapes so much of our lives, I tried to get in contact and … [Read more]

So now you are into cart life, Bandini?

Cart Life world

Arturo Bandini smuggled in his cat. Eating, sleeping, smoking – that’s his day. Occasionally, random attempts at getting something done. Humans are met, some bound is formed and immediately broken. Arthur recently changed his name, to confuse … [Read more]

Character design with depth – DAG pod 9

Britma Design

In this episode 9 of our Design A Game podcast we interview Alberto Venditti of Britma Design, which is a company that provides psychological character design services. All the details in the podcast: Britma Design on DAG pod 9 I interviewed … [Read more]

From HTML5’s limits to a different gamification

HTML5 from the trenches

I’ve recently given a talk on “Html5 game and gamification from the trenches” at Codemotion. Here are the slides on Slideshare: The core of my argument goes this way: HTML5 as a mobile platform effectively supports a very limited range of … [Read more]

A simple HTML5 audio for games library

HTML5 audio

Here you find library and how with @pupunzi we created this "simple HTML5 audio for games library": … [Read more]

Italy towards election day: Italian indies react pronto

Election Games

As Italy is getting close to an uncertain election day in troubled times, Italian indie game scene – which is quickly getting more and more lively – releases a series of short games on the theme. The games can all be found here, but be warned: both … [Read more]

Humor in videogames

Life of Brian

In designing a videogame, using humor stunts is a great temptation. There is a core problem with that: funny things are funny once, and videogames are made of loops and must allow for several game plays of the same game. … [Read more]

Interview with Federico Fasce of Urustar – DAG Pod 8

Urustar

In this Design a Game podcast we interviewed Federico Fasce, game designer at Urustar, a small video game factory based in Genova, Italy. The audio quality of the podcast is not perfect, but it gets better after a while. It is also a quite long … [Read more]

From HTML5 websites to HTML5 games

HTML5 for games

The slides of a short talk I gave at @appsfuel for web developers that want to try to create HTML5 games. From HTML5 websites to HTML5 games from Pietro Polsinelli … [Read more]