the game design experience

A short note on using Object Oriented models in Unity

OOP in Unity

In the last weeks as a part of my learning Unity development I have been exploring how to integrate object oriented programming (OOP) modeling concepts in Unity, as done in projects such as in those by Brett Hewitt, Unity 4.x Game AI Programming,  in … [Read more]

A very basic Unity 2D tutorial in C#

Galaga as unity game tutorial

On YouTube there is a popular tutorial for Unity 2D game development for beginners, in 18 videos, starting here: Unity 2d game tutorial–part 1 of 18 where you create a Galaga-like game. The code in the videos is in JavaScript, I followed … [Read more]

Goscurry: from sadism to poetry – DAG pod 13

Goscurry the game

In this relaxed and delightful episode of Design a Game podcast we talk with Daniele Giardini, the creator of Goscurry. We talk about game inspiration and design, game balancing, Unity development, the decline of 3D in games, camera usage and … [Read more]

Curating Poetic Games

Poetic Games: Blow Me A Kiss

Just a note: I'm curating a Facebook page on games with a poetic language, be it in terms of visuals, story, gameplay: see it here https://www.facebook.com/poeticgames … [Read more]

Fermi estimates for your crowd funding

omini-200.jpg

I am working on a Kickstarter project (whose details don’t matter now, see the end of the post) for which I will ask for a considerable amount of funding: 60.000$. As happens for large numbers, it is very hard to visualize them, and grasp their full … [Read more]

Gates of Horizon, a space conquest game – DAG pod 12

Gates of Horizon

In this dense podcast episode of Design a Game we interview Marco Matarazzo of Hex Keep, an Italian videogame company that is creating Gates of Horizon, a science fiction themed, play - against - aliens "Massively multiplayer online role-playing … [Read more]

Gamification that makes sense: 2013 updates

Dumb Ways to Die

Recently I’ve seen several examples of smart gamified apps. I have argued elsewhere that there are two kinds of gamification, black and white hat, similarly to models of extrinsic and intrinsic motivation. But showing examples of effective … [Read more]

Tapsteroids… name reminds you something? Good times with UNAgames – DAG pod 11

Tapsteroids Base

This podcast is an interview with UNAgames done at the latest Svilupparty, the yearly Italian indie developers meeting. UNAgames core team is Erika and Daniele. … [Read more]

Hobby Game Dev – DAG pod 10

Design a Game Podcast logo

In this episode of the Design a Game podcast we had the fortune of interviewing Chris DeLeon of Hobby Game Dev, game creator extraordinaire and driving force of several community initiatives linked to game development. Given the multifaceted nature … [Read more]

Game worlds: Da Vinci and the Renaissance

Da Vinci and games

Leonardo Da Vinci life, works and time are ideal sources for inspiration for games and videogames. Not only for that, of course: any media can treat the Da Vinci theme, and books, movies, documentaries, even theatrical pieces deal directly or have … [Read more]