the game design experience

A day in Vinci: presenting Genio

Alex and Pietro at Da Vicni birthplace

In this in depth interview by Mark Boas Alexander Neuwahl and Pietro Polsinelli present the ideas and times of Da Vinci as the context where they defined Genio, the videogame and project soon to be on Kickstarter. … [Read more]

Game Development with Unity 2D – part 4: Oplites, Back to Basics!

Spawning enemies

This is the fourth part of a voyage in Unity 2D development, where we document in video the design and development of a simple strategic game reproducing the Battle of the Teutoburg Forest; here we take a quick detour. If you missed them here are … [Read more]

Game Development with Unity 2D – part 3: GUI, or No Text is an Island

Battle scene and play

This is the third part of a voyage in Unity 2D development, where we document in video the design and development of a simple strategic game reproducing the Battle of the Teutoburg Forest. Here are Part 1, Part 2, Part 4. Video In this part three … [Read more]

Unity Audio: Concepts and Plugins – DAG pod 15

Pietro visiting Krur's studio

In this short but dense episode of the Design a Game podcast, we talk with musician and developer Stefano Cecere @krur about audio in Unity. Listen carefully because if you are beginning to use audio in games here you can quickly get several hints. … [Read more]

Game Development with Unity 2D – part 2: Javelins & Battle Cries

Melee

This is the second part of a voyage in Unity 2D development, where we document in video the design and development of a simple strategic game reproducing the Battle of the Teutoburg Forest. Here are Part 0, Part 1, Part 3, Part 4, Part 5. … [Read more]

Game Development with Unity 2D – part 1: The Battle of the Teutoburg Forest

Roman cavalry

In this episode of our voyage in Unity 2D development, we create the first version of our Battle of the Teutoburg Forest. Here are Part 0, Part 2, Part 3, Part 4, Part 5. In this first video we see the basics of Unity 2D sprites and … [Read more]

Developing Storyteller – DAG pod 14

Storyteller gameplay

In this episode of the Design a Game podcast we are with Daniel Benmergui who is an independent videogame maker whom many are following in his progress on Storyteller: Storyteller is a puzzle game where you build visual stories by placing characters … [Read more]

Game Development with Unity 2D – Part 0

Legionary

Before we start our tutorial, lets look at others. Here are Part 1, Part 2, Part 3, Part 4, Part 5. Some cool Unity 2D (4.3+) tutorials Unity now includes specific tools for building 2D games. This makes it an even more attractive environment … [Read more]

10 different books game designers could read

Murakami's book covers

I was recently made temporarily unhappy by reading 10 books every gamer should read from The Guardian. Apart from the misleading title, the article is sort of ok in the sense that it presents books that have repeatedly inspired some game designers … [Read more]

Why is Unity so popular for videogame development?

Indie games are made with Unity

When I started studying the peculiar world of videogame development, I soon met the confusingly named Unity3D as the reference tool used by many practitioners of the black art of game creation. I (wrongly) classified it as a tool for those in … [Read more]