10 different books game designers could read

I was recently made temporarily unhappy by reading 10 books every gamer should read from The Guardian.

Apart from the misleading title, the article is sort of ok in the sense that it presents books that have repeatedly inspired some game designers in creating games, and in this sense it is a historical reconstruction. But looking at literature is a unique opportunity for searching new roads and new ways to get inspired for your game design: so let’s not consider the little world of literature “for games”, but simply intense, inspiring literature! [Read more…]

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